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	<title>Hyperspace Forum</title>
	<description>Recent Forum Posts</description>
	<link>http://forums.ssgn.net/index.php</link>
	<pubDate>Wed, 01 Sep 2010 19:16:19 +0000</pubDate>
	<ttl>30</ttl>
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		<title>jaja dueling nobs</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24975</link>
		<description>2 bad no1 wants to play</description>
		<pubDate>Wed, 01 Sep 2010 19:16:19 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24975</guid>
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		<title>Flagging is Great!</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24973</link>
		<description><![CDATA[Alright guys I know a lot of you are a bunch of whining suckers out there, but honestly I think HS flagging has gotten really good! I mean think about it, a fg happens around every 20 minutes on average (remember before fgs would take like 4 hours sometimes?) I think this is perfect because if you only plan on playing hs for about an hour you don't work hard for a team and then get no reward! <br />
<br />
That brings me to the fact that the fg rewards are also quite legit! I mean really on average an fg gives about 15-20k and big ones are in the 40s. This is perfect I mean really lots of cash makes hs a lot more sensible now as you don't have to spend 10 hours to make cash for something simple. <br />
<br />
Lastly, of course there is a lot of hopping, but seriously I don't think its really that bad as people make it out to be. Sure a few people hop but if you think about it the hopping only really occurs once the fg is over already anyways, that actual flagging part of it remains intact.<br />
<br />
So is it just me, or is everyone just a bunch of whining bastards and can't learn to appreciate time and effort put into balancing the game?]]></description>
		<pubDate>Wed, 01 Sep 2010 18:10:15 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24973</guid>
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		<title>Reset</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24964</link>
		<description><![CDATA[Reset.<br />
Lancs are cheaper temporarily.<br />
New map.]]></description>
		<pubDate>Sun, 29 Aug 2010 02:24:55 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24964</guid>
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		<title>question about buying</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24953</link>
		<description><![CDATA[if i buy 10 repels @$20 will i bank the 9 extra repels for the next 9 times i die or will i lose them if my ship can only hold 1 rep at a time?  If i bank them, how many can I buy that bankable?  Can i sit there and macro ?buy repel or whatever the command is and spam it 100 times to make sure I have a rep for my next 100 deaths?<br />
<br />
thanks]]></description>
		<pubDate>Tue, 24 Aug 2010 14:34:46 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24953</guid>
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		<title>Map</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24951</link>
		<description><![CDATA[I know that I said that the last one was my final project, but i talked with Sharpflame, and he gave me some tips, so here is the absolute final one.<br />
<br />
<img src='http://img689.imageshack.us/img689/3954/coreypub11.png' alt='Posted Image' class='bbc_img' /><div id='attach_wrap' class='rounded clearfix'>
	<h4></h4>
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				<a href="http://forums.ssgn.net/index.php?app=core&module=attach&section=attach&attach_id=5166" title=""><img src="http://forums.ssgn.net/public/style_extra/mime_types/lvl_small.gif" alt="" /></a>
&nbsp;<a href="http://forums.ssgn.net/index.php?app=core&module=attach&section=attach&attach_id=5166" title="">Corey_Pub12.lvl</a> <span class='desc'><strong>(748.76K)</strong></span>
<br /><span class="desc info">: 136</span>
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</div>]]></description>
		<pubDate>Mon, 23 Aug 2010 22:39:19 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24951</guid>
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		<title>ISSUE: Field Spamming?</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24949</link>
		<description><![CDATA[Although it is understood by many that the field is an excellent tool for dispersing large groups of ships as well as strategic placements resulting in shifts in game momentum, there has been a recent spike in the spamming of such fields to exploit areas of bases that are prone to such attacks. An example of one such area is located at E11 in base 6; the square bend near the base entrance. This is but one of many examples of areas that must be traversed for a significant period of time (enough for lightning field to kill a mid to large-sized ship), without adequate leaking positions when a field is in place (small spaces for small/med ships to slip pass quickly if clear). Spamming fields in such areas is a relatively easy task compared to the amount of effort required in part by another team to push through when a field is in place. Antiwarp is inadequate in remedying this issue as the field dropper can simply perform a ship change then warp to 8 by various means (TW, id, stationary lanc). The cost and effort required on part of the fielder is not detrimental and is justified by the flag game jackpot reward.<br />
<br />
Although many factors must be in place in order for field spamming to occur, it is generally the trend for teams to hold positions and hinder opposing team progress with the least amount of effort in terms of the collective team fighting. A couple repels and some bullets is all that is needed to keep enemy rushers from proceeding past the field. The repels often result in stopped motion right in the middle of the field. The issue is not so much having the field in that position, or the field itself, it's the repeated spamming of fields in such areas.<br />
<br />
I recommend implementing a time delay between field deployments and/or purchases upon multiple ships owned by a particular user. This would alleviate the issue at hand most effectively, in my opinion, while maintaining the main purpose of the field. I suggest other players to review this discussion and make suggestions as well. This has been a issue for several flag games experienced by myself personally and I am sure many other users have been affected as well.<br />
<br />
I am confident that resolving this exploit would result in a more enjoyable flag game experience for all participants (and not solely that of the fielder).]]></description>
		<pubDate>Sun, 22 Aug 2010 02:34:34 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24949</guid>
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		<title><![CDATA[today's flagging is flawed]]></title>
		<link>http://forums.ssgn.net/index.php?showtopic=24943</link>
		<description><![CDATA[Flagging is flawed.<br />
10v10 2 teams have split flags fighting going OK, flag game enjoyable. freq 90 wins over all flags n begins to win, naturally. 10 more people join freq 91 to get into intense flag game w/ jp at ~300, knowing the amassed spec force will crush winning freq.<br />
20v10, freq 91 tramples freq 90, freq 90 tries to come back, but zone population source has been exhausted and locked onto freq 91. flag game is won without a scratch 20v10.<br />
<br />
happens time and time again.<br />
<br />
"oh you shouldnt have locked freq then"<br />
why not, it's a flagging zone. it was 10v10 for 2 hours.<br />
<br />
player comments:<br />
<br />
a:"is it ever about themoney?"<br />
a:"its about making other team rq"<br />
b:"i agree with &lt;a&gt;"<br />
<br />
this hopguard mechanism is not working on half decent games - maybe when population is 10.]]></description>
		<pubDate>Thu, 19 Aug 2010 23:14:37 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24943</guid>
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		<title>Whole New HyperSpace Layout</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24934</link>
		<description><![CDATA[Here you go, this is what Got Bounty? made a while ago, well he just did the layout, I regioned it, and put in some bases. It took a while to region, i was suprised.<br />
<br />
<img src='http://img190.imageshack.us/img190/6335/wholenewmap6.png' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://img686.imageshack.us/img686/3636/wholenewmap6regioned.png' alt='Posted Image' class='bbc_img' /><div id='attach_wrap' class='rounded clearfix'>
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				<a href="http://forums.ssgn.net/index.php?app=core&module=attach&section=attach&attach_id=5163" title=""><img src="http://forums.ssgn.net/public/style_extra/mime_types/lvl_small.gif" alt="" /></a>
&nbsp;<a href="http://forums.ssgn.net/index.php?app=core&module=attach&section=attach&attach_id=5163" title="">Whole New Map6.lvl</a> <span class='desc'><strong>(774.24K)</strong></span>
<br /><span class="desc info">: 176</span>
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</div>]]></description>
		<pubDate>Tue, 17 Aug 2010 05:30:18 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24934</guid>
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		<title>Anti-attach</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24926</link>
		<description>I know its not a great idea to have someone be the team leader since you never know how that person is going to be unfair or whatever they might do. However what could work really well to punish a specific player who might be tking everyone, or some other annoying thing is to allow the summon lanc to have an anti-summoner feature which would not allow a specif player to attach or make it as though they had not summoner or something like that. Let me know what you think.</description>
		<pubDate>Fri, 13 Aug 2010 22:28:52 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24926</guid>
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		<title>How was this done?</title>
		<link>http://forums.ssgn.net/index.php?showtopic=24914</link>
		<description><![CDATA[<img src='http://i275.photobucket.com/albums/jj314/RutRow/screenshot2.
jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
Sure would like to know where I can get my hands on this....]]></description>
		<pubDate>Mon, 09 Aug 2010 22:11:24 +0000</pubDate>
		<guid>http://forums.ssgn.net/index.php?showtopic=24914</guid>
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