Thank you Subspace Community
#71
Posted 21 March 2005 - 01:22 PM
We’ve created the greatest collection of shared knowledge in history. Help protect Wikipedia. Donate now: http://wikimediafoun...rt_Wikipedia/en
Mom> nothing worse than. "Killed by Mom" popping up
Purge is teh bestest person in teh interwebs
#72
Posted 21 March 2005 - 02:30 PM
We have a basic framework complete for sprites/collision/etc. but we are still studying the subspace network protocol for authentication, retrieving zone data (map, ship/weapon settings), and of course actual game play ... lots of work.
Peter
#73
Posted 21 March 2005 - 09:22 PM
Trained, on Mar 21 2005, 02:22 PM, said:
<{POST_SNAPBACK}>
Well, I have a more or less complete client (minus prize synchronization and continuum encryption), but I haven't decided where to go from there. As far as cross-platform compatability, there's only a couple pieces of windows-specific code. Timers and threading is all I can think of offhand. The graphics are openGL and the sound is openAL.
Granted there's still plenty of polishing to be done, but without anymore immediately interesting technical problems, the project has fallen a bit on my priorities.
#75
Posted 22 March 2005 - 02:27 AM
pyxlz, on Mar 22 2005, 04:22 AM, said:
Granted there's still plenty of polishing to be done, but without anymore immediately interesting technical problems, the project has fallen a bit on my priorities.
Prize synch? I thought the client just puts them randomly on the map every now and then.
Sushi Bric> yup
cyanyde> heh
Lanvalk> I'm tempted to message Doc just to trigger one...
ok... that's it... blame picano -Dr Brain
Please Stand By. Zone going down for less than 15 seconds.
The server is shutting down now!
picano2.0> o.O
WARNING: Disconnected from server
#76
Posted 22 March 2005 - 02:33 AM
#77
Posted 22 March 2005 - 08:08 AM
elux, on Mar 22 2005, 03:56 AM, said:
#78
Posted 22 March 2005 - 10:44 AM
SSforum Super Mod
#79
Posted 22 March 2005 - 11:17 AM
_UU___UU_ SS_______AA AAA___UU ___UU_SS___ ____AAAA A__
_UU___UU_ _SSSSS__AA__ _AA__UU__ _UU__SSSSS__AA ___AA_
_UU___UU_ _____SS_AA AAAAA__U U___UU___ ___SS_AAAAA AA_
__UUUUU__ _SSSSS_AA___ _AA___UUU UU___SSSSS_AA_ ___AA
J.C. Dento> prime example of why america will never be a world super power.
I can't see this because I turned signatures off. ps VT
#80
Posted 22 March 2005 - 01:43 PM
That is what I am actually going to end up doing. However keeping in mind the encryption method you incorporate into ASSS will have to be closed source otherwise people will just write cheating software and ruin the game.
I am in the process of writing my client and then intend to create the extension to ASSS. The problem here is that most of the big zones don't use ASSS, so even after getting all of the code ready there won't be any servers ready for the support.
Perhaps using encryption to protect subspace from cheaters isn't the best way? maybe the server should incorporate some sort of anti-cheat bots that will check the player's properties after each kill .. to make sure no values have been modified in memory during game play (speed, bomb strength, etc. etc.) ... and if there is a discrepency to ban the user based on hard disk id... how do games like quake 3 handle cheaters? do they also use a proprietary encryption method or is it all up to punkbuster?
Peter
#81
Posted 22 March 2005 - 08:22 PM
#82
Posted 23 March 2005 - 12:27 AM
#83
Posted 23 March 2005 - 02:12 AM
Maverick
Retired
TWCore
Subspace Statistics Administrator

Do you want such a userbar? Look here.
#84
Posted 24 March 2005 - 09:01 AM
I would imagine that someone with the amount expertize in inserting spyware to programs that Priitk has, he could've done whole lot better..
Oh and not to forget, that games like Quake 3 also cost you money to play http://www.ssforum.n...tyle_emoticons/default/smile.gif
#85
Posted 24 March 2005 - 09:22 AM
Coster Mila, on Mar 24 2005, 03:01 PM, said:
<{POST_SNAPBACK}>
He's got you there o_o
#86
Posted 24 March 2005 - 11:40 AM
Anyway, there's no real good way to identify players. Macid is a lot more than most other things have! Basically the only reliable way is the IP. Any other data can be freely modifier by the player. Good old Palladium would come in handy here.
#87
Posted 25 March 2005 - 04:05 AM
doovde pla> really?
doovde pla> what significant zones have you staffed in?
rootbear75> Desert Storm

Help
This topic is locked

















