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Todo List

#1 User is offline   Bak 

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    Posted 11 December 2009 - 11:29 AM

    1. Finish unreliable packets server-side security checks
    2. Officially release Discretion server package
    3. Fix timer sync and client position prediction
    4. Linux version (I don't own a mac??)
    5. fix server-side checks (didn't commit files )
    6. support for changing arenas / multiple arenas

    #2 User is offline   jabjabjab 

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      Posted 11 December 2009 - 04:28 PM

      Progess is golden. releasing is platinum http://www.ssforum.n...tyle_emoticons/default/blum.gif.


      Okay, so how is the interface comming? I really want the appeal to stand out. I mean sure this game is already very customizable, but the appeal is epic fail. need to make this project more pumped up as far as appeal (graphics) goes.

      #3 User is offline   Samapico 

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        Posted 12 December 2009 - 04:14 AM

        I don't think it's at the "bells and whistles" stage now... Objective #1 is to give it a continuum compatibility, feature-wise. (I think)

        #4 User is offline   L.C. 

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          Posted 12 December 2009 - 09:29 AM

          Subgame2 should be supported by Discretion no matter what. Obviously Subgame2 won't be able to support everything, but you can add an extended LVZ support by having Discretion interpret certain files contained within LVZ's. An LVZ might contain a discretion.ini file, which could identify certain things such as how many thruster graphics spawn from each ship and where.

          EDIT: Perhaps for the sake of compression, one could ZIP up Discretion configuration files and include it in an LVZ, and Discretion would decompress this ZIP file and read the contents. Continuum would simply ignore these files since it has no use for them.

          Of course, if a zone is running Subgame2 for Discretion, it won't be able to support more than 8 ships and spectator mode, more than 10000 frequencies, larger map sizes, advanced wormhole functions, etcetera. But you shouldn't lock Subgame2 users out of Discretion.

          This post has been edited by L.C.: 12 December 2009 - 09:32 AM


          #5 User is offline   Hakaku 

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            Posted 12 December 2009 - 12:17 PM

            Why would you compress settings in a lvz file? Continuum already ignores extra settings, so that's not really an issue at all. For Subgame2 support, I think Discretion should only implement the protocol, and let the server implement the extra settings (e.g. maxships = 8, etc) for Discretion to handle. That, or have the settings default on the same ones as Continuum if the particular setting doesn't exist, kind of like how ASSS does it.

            #6 User is offline   Bak 

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              Posted 12 December 2009 - 02:35 PM

              Subgame2 can't be supported since I have no way to put in the anti-cheat extensions that I have been working on the last few months. Cheating would be impossible to prevent.

              #7 User is offline   CypherJF 

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                Posted 12 December 2009 - 02:41 PM

                Bak, on 12 December 2009 - 02:35 PM, said:

                Subgame2 can't be supported since I have no way to put in the anti-cheat extensions that I have been working on the last few months. Cheating would be impossible to prevent.


                I'm not sure all the details behind this; but shouldn't the server tell the client to enable anti-cheat algorithms? Or are you intentionally not making it a flaggable setting so client-side can't disable it via some type of hack?

                #8 User is offline   Bak 

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                  Posted 12 December 2009 - 03:14 PM

                  yes. Anti-cheat is done partially server side, and partially peer-to-peer but forwarded through the server, both of which need server-side modifications.

                  #9 User is offline   jabjabjab 

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                    Posted 12 December 2009 - 03:44 PM

                    Well the only way this will go smoothly as far as converting is Subgame compatibility so idk what to say on that :/

                    #10 User is offline   Dr Brain 

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                      Posted 12 December 2009 - 03:51 PM

                      I missed the part where subgame users need anything discretion offers.

                      #11 User is offline   Samapico 

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                        Posted 12 December 2009 - 04:31 PM

                        I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then. If it can work with subgame, good, if it doesn't, not a big deal, imo.

                        #12 User is offline   Kilo 

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                          Posted 12 December 2009 - 10:09 PM

                          Samapico, on 12 December 2009 - 04:31 PM, said:

                          I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then.

                          I hope it doesn't take that long...geez.


                          I don't see what the point is of focusing on Subgame compatibility before Continuum interoperability. ASSS might be the first and recommended server, if Discretion works there maybe more zones will try ASSS.

                          #13 User is offline   jabjabjab 

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                            Posted 12 December 2009 - 11:13 PM

                            I don't believe that will ever happen Sam.

                            #14 User is offline   Aquarius 

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                              Posted 12 December 2009 - 11:14 PM

                              Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.

                              #15 User is offline   Samapico 

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                                Posted 13 December 2009 - 01:47 AM

                                Aquarius, on 12 December 2009 - 11:14 PM, said:

                                Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.

                                You mean subgame?

                                #16 User is offline   Lynx 

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                                  Posted 13 December 2009 - 03:04 AM

                                  Kilo, on 12 December 2009 - 10:09 PM, said:

                                  Samapico, on 12 December 2009 - 04:31 PM, said:

                                  I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then.

                                  I hope it doesn't take that long...geez.


                                  I don't see what the point is of focusing on Subgame compatibility before Continuum interoperability. ASSS might be the first and recommended server, if Discretion works there maybe more zones will try ASSS.


                                  I think this is the best line of thinking. Once subgame has finally been completely obsoleted, the urge for better asss documentation would be even more outstanding. Subgame is great for newbs who want to set up a zone that will ultimately fail, but it's definitely not good for any mainstream zone.

                                  #17 User is offline   jabjabjab 

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                                    Posted 13 December 2009 - 10:21 PM

                                    amazing how many people u just put down lynx. People do want successful zones even though a lot do fail (because of lack of population to go around)

                                    #18 User is offline   Aquarius 

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                                      Posted 13 December 2009 - 10:26 PM

                                      Samapico, on 13 December 2009 - 01:47 AM, said:

                                      Aquarius, on 12 December 2009 - 11:14 PM, said:

                                      Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.

                                      You mean subgame?


                                      Yea.

                                      #19 User is offline   Lynx 

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                                        Posted 22 December 2009 - 07:37 PM

                                        jabjabjab, on 13 December 2009 - 10:21 PM, said:

                                        amazing how many people u just put down lynx. People do want successful zones even though a lot do fail (because of lack of population to go around)


                                        Ehrm, what? Realistically, in order to keep up you need to innovate. There's nothing innovative about Subgame. If you want to learn the ropes, then jump on Subgame, play with bots, edit staff files... If you want to make a successful zone (to contend with the current successful zones), then go with asss. It's future proofed.

                                        But anyway - I got Discretion running on Linux, but I can't get it to run on my Mac. Is it something to do with aedGUI?

                                        Thanks

                                        #20 User is offline   L.C. 

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                                          Posted 22 December 2009 - 09:50 PM

                                          The population of a zone, I think, has less to do with its overall design and offers; it has more to do with word of mouth and friends. But this is my opinion. Not entirely saying that design and execution of a zone itself doesn't matter.

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