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Holiday Progress

#1 User is offline   Bak 

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    Posted 22 December 2010 - 10:40 AM

    I've added an update for Discretion with all the recent progress. You can get it through the built-in update manager. The player position interpolation now works as expected, and floating point has been eliminated in the game physics. I told SS Council a year ago that there would be a beta by the end of the year so this is pretty much it.

    There is some bad news, however, in that my harddrive had crashed earlier in the year and although I had done an svn commit, I did not svn add some server-side files. So for now, reliable in-order checks and lag checks are disabled .

    I think I'm going to spend the next week or so working on a map / settings for a demonstration zone

    #2   Samapico 

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      Posted 22 December 2010 - 04:40 PM

      Cool... hit me up if you need anything specific... If I'm bored during the holidays it could keep me busy

      #3 User is offline   Aquarius 

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        Posted 22 December 2010 - 10:07 PM

        Awesome

        #4 User is offline   Bak 

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          Posted 30 December 2010 - 12:59 AM

          Some fun screenshots.

          First kill:


          More fun:


          #5   Xog 

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            Posted 30 December 2010 - 08:25 AM

            was that really jeff and priit?!

            #6 User is offline   Gallitin 

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              Posted 30 December 2010 - 08:44 AM

              Xog, on 30 December 2010 - 08:25 AM, said:

              was that really jeff and priit?!

              is this a serious question?

              This post has been edited by Gallitin: 30 December 2010 - 08:44 AM


              #7 User is offline   L.C. 

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                Posted 30 December 2010 - 08:57 AM

                Gallitin, on 30 December 2010 - 08:44 AM, said:

                Xog, on 30 December 2010 - 08:25 AM, said:

                was that really jeff and priit?!

                is this a serious question?
                If Bak doesn't answer the question, it will become a conspiracy (not joking).

                #8   Samapico 

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                  Posted 30 December 2010 - 10:06 AM

                  Awesome...

                  It's probably a known issue, or maybe even it has some debug purpose, but the second screenshot shows a trail in front of the bomb when it's near the edge of the screen (lower right)

                  #9   Xog 

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                    Posted 30 December 2010 - 10:34 AM

                    this was my intention... but then again why do we always check our pockets repeatedly when we leave our houses while knowing we do have everything? same deal i suppose

                    L.C., on 30 December 2010 - 08:57 AM, said:

                    Gallitin, on 30 December 2010 - 08:44 AM, said:

                    Xog, on 30 December 2010 - 08:25 AM, said:

                    was that really jeff and priit?!

                    is this a serious question?
                    If Bak doesn't answer the question, it will become a conspiracy (not joking).


                    #10 User is offline   Bak 

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                      Posted 30 December 2010 - 11:36 AM

                      Samapico, on 30 December 2010 - 10:06 AM, said:

                      a trail in front of the bomb when it's near the edge of the screen (lower right)


                      That's a feature... took a few hours to code

                      #11   Samapico 

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                        Posted 30 December 2010 - 11:52 AM

                        ? The trail in front of the bomb? And... why is it only the bombs near the edge of the screen that have it?

                        #12   Xog 

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                          Posted 30 December 2010 - 12:21 PM

                          i think those are like a laser aiming mechanism not a trail

                          This post has been edited by Xog: 30 December 2010 - 12:26 PM


                          #13 User is offline   Bak 

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                            Posted 30 December 2010 - 03:47 PM

                            in front to help you dodge incoming bombs... if you can think of a better way that's easy enough to implement I'll change it. Try it with practice offline.

                            Actually, there's now a trial Discretion server up. If y'all want to alpha test before the official announcement, do this:

                            1. download discretion from the sourceforge page ( http://sourceforge.n.../ss-discretion/ )
                            2. unzip and double click the .bat file
                            3. go to options -> update discretion
                            4. it may crash here when it tries to restart, but basically rerun Discretion.bat
                            5. click "Zones" to update the zone list
                            6. You should see "Discretion Experimental Warfare" in the zone list, come on in.

                            still lots of little bugs to work out (players get specced when someone new enters) and settings are plain, I'll get something in the next day or two

                            Something you can do is use the ?chatbridge or ?cb command to link with an SSC account. This will login a player in Hockey Zone using chatnet and allow you to bridge your chats and private messages with an SSC server. you need to make an ssc account for this first though.

                            #14   Samapico 

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                              Posted 30 December 2010 - 04:56 PM

                              hmmm... but why is that bomb the only one in the entire screenshot that shows that 'aiming line'? And from what I remember playing offline, it only appeared when the bomb was near the edge of the screen....... I'll check again when I get home

                              #15 User is offline   Aquarius 

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                                Posted 30 December 2010 - 04:59 PM

                                When I click 'Zones' Experimental Warfare goes away. I also can't run it anymore missing a file. Anywyas, I'm on win 7 64bit

                                http://www.jesse.pro/errorlog.txt

                                #16 User is offline   Dr Brain 

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                                  Posted 30 December 2010 - 05:01 PM

                                  I know it's not quite the same, but how about projecting a low opacity image over the expected bomb impact site for t
                                  You could also have it highlight bombs (e.g. a semi-transparent image of a 50px radius circle underneath the bomb) with a trajectory that will bring them close to your ship. Again, you can vary the transparency. Perhaps as a function of how likely it is to hit you. It's pretty easy to cull the list of bombs down to the few that have any possibility of hitting you, so even complicated functions wouldn't necessarily be a burden on the CPU.

                                  #17 User is offline   Bak 

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                                    Posted 30 December 2010 - 06:20 PM

                                    Aquarius, on 30 December 2010 - 04:59 PM, said:

                                    When I click 'Zones' Experimental Warfare goes away. I also can't run it anymore missing a file. Anywyas, I'm on win 7 64bit

                                    http://www.jesse.pro/errorlog.txt


                                    Hmm that's strange. Which file was missing? Did the update finish normally? Did you rerun the .bat file after the update?


                                    Anyways I added some debug to one of the modules which will help diagnose the problem. Delete Discretion, redownload, update, and try again

                                    thank you

                                    #18 User is offline   Aquarius 

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                                      Posted 30 December 2010 - 09:17 PM

                                      Deleted, downloaded, ..update pauses at ".... got 318464 bytes in 2.148 seconds (18.10 KB/sec)... Waited about 3 minutes and clicked close on the GUI update window. Didn't click zones, just saw experimental warfare and hit play and it said "Error in copyfile: Cannot open destination file, './Modules/FrontEnd/Discretion.
                                      exe'.
                                      ERROR: CHECK FOR UPDATES FAILED; ABORTING LAUNCH!"

                                      Exited Discretion, tried to re-open Discretion.bat, just a blink and nothing launches.

                                      No error log.

                                      #19 User is offline   Aquarius 

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                                        Posted 30 December 2010 - 09:25 PM

                                        Deleted, downloaded, ..update pauses at ".... got 318464 bytes in 2.148 seconds (18.10 KB/sec)... Waited about 3 minutes and clicked close on the GUI update window. Didn't click zones, just saw experimental warfare and hit play and it said "Error in copyfile: Cannot open destination file, './Modules/FrontEnd/Discretion.
                                        exe'.
                                        ERROR: CHECK FOR UPDATES FAILED; ABORTING LAUNCH!"

                                        Exited Discretion, tried to re-open Discretion.bat, just a blink and nothing launches.

                                        No error log.


                                        Letting it sit this time, again, stops at 318464 bytes.

                                        #20 User is offline   Aquarius 

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                                          Posted 30 December 2010 - 09:32 PM

                                          Got ridiculous waiting. I closed the terminal (which closed Discretion) and tried to re-launch, and again, no error log. The terminal does flash for a split second though, caught a tangible screenshot. See below.



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