SSGNet Forums: Discretion: An Introduction - SSGNet Forums

Jump to content

  • 3 Pages
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Discretion: An Introduction

#1 User is offline   Bak 

    • Group: Project Moderators
    • Posts: 1,027
    • Joined: Jul 21, 2004

    Posted 18 February 2007 - 08:52 PM

    Discretion is a SubSpace client designed in a modular way that hopes to offer more features and security than the current client Continuum. It is developed on Windows, although it works on Linux and Mac (you may have to compile it). There is a plethora of information about Discretion on the ASSS wiki: http://wiki.minegobo....php/Discretion

    There is also an amazing module development tutorial for anyone who wants to help program: http://wiki.minegoboom.com/index.php/Discr...Module_Tutorial

    If you just want to download and try it, proceed to the Sourceforge download page: http://sourceforge.n...group_id=188579

    There is an old site up at http://rshl.org/bak/client.php.

    #2 User is offline   Yoink 

      • Group: Members
      • Posts: 167
      • Joined: Jun 06, 2004

      Posted 18 February 2007 - 10:25 PM

      If there's anything that I could do to help (client skin?), drop me a line. Perhaps you could make an announcement of things that other people could contribute (and what skills they would require).

      #3 User is offline   Bak 

        • Group: Project Moderators
        • Posts: 1,027
        • Joined: Jul 21, 2004

        Posted 18 February 2007 - 10:31 PM

        We definately want your (and anyone elses) help:

        http://wiki.minegobo...tion#Contribute

        #4 User is offline   Maverick 

          • Group: SSGN VIP
          • Posts: 3,491
          • Joined: Nov 02, 2003

          Posted 19 February 2007 - 01:30 AM

          Yay sourceforge!
          Do you allow people to join so they can use the repository and help in development ?

          If you need help with website(s), let me know, maybe I can help you in hosting. For the TWCore project D1st0rt and I setup a Trac environment which I'm really satisfied about. Maybe you would favour the same?

          #5 User is offline   tcsoccerman 

            • Group: Members
            • Posts: 845
            • Joined: Jan 18, 2007

            Posted 19 February 2007 - 07:32 PM

            I downloaded the files and looked at them and would just like to say congragulations on getting how far you did on programming alone.

            p.s. i can help if you'd like, although i'm not that exp.. graphic's would probably be a better idea at the moment

            #6 User is offline   Witchie NL 

              • Group: Members
              • Posts: 947
              • Joined: Jul 24, 2005
              • Zone:Desert Storm
              • Squad:Zanddijk

              Posted 20 February 2007 - 09:56 AM

              Realy looks neato. I can help you code some small thing and ill take a look at the module source's in a few.
              Maybe i can make some small things http://www.ssforum.n...tyle_emoticons/default/smile.gif

              #7 User is offline   Bak 

                • Group: Project Moderators
                • Posts: 1,027
                • Joined: Jul 21, 2004

                Posted 20 February 2007 - 11:34 AM

                great!

                #8 User is offline   Witchie NL 

                  • Group: Members
                  • Posts: 947
                  • Joined: Jul 24, 2005
                  • Zone:Desert Storm
                  • Squad:Zanddijk

                  Posted 21 February 2007 - 03:59 PM

                  !@#$%^&* kinda complicated. its not realy user-friendly like mervbot is.
                  Is there somekind of main setup?, i have a bit much to do for school lately and i dont want to completely find out myself http://www.ssforum.n...tyle_emoticons/default/blum.gif

                  #9 User is offline   Ceiu 

                    • Group: SSGN VIP
                    • Posts: 789
                    • Joined: Aug 14, 2003

                    Posted 21 February 2007 - 09:20 PM

                    How do you plan on dealing with cheating? Exactly how much information is the client trusted with?

                    Edit:
                    I'll start a new topic about this.

                    #10 User is offline   Bak 

                      • Group: Project Moderators
                      • Posts: 1,027
                      • Joined: Jul 21, 2004

                      Posted 21 February 2007 - 09:21 PM

                      I'll start another topic in this forum about creating a module... let's get you setup and i'll make it the wiki plugin tutorial.

                      #11 User is offline   Samapico 

                        • Group: Administrators
                        • Posts: 7,664
                        • Joined: Jun 11, 2004
                        • Zone:SSCU 17th Parallel
                        • Squad:-=SMG=-

                        Posted 22 February 2007 - 05:49 AM

                        I'd help, but I'm quite busy with DCME at the moment...

                        #12 User is offline   Bak 

                          • Group: Project Moderators
                          • Posts: 1,027
                          • Joined: Jul 21, 2004

                          Posted 22 February 2007 - 06:06 AM

                          What's left in DCME after you get the LVZ stuff in?

                          #13 User is offline   Witchie NL 

                            • Group: Members
                            • Posts: 947
                            • Joined: Jul 24, 2005
                            • Zone:Desert Storm
                            • Squad:Zanddijk

                            Posted 22 February 2007 - 06:25 AM

                            Settings to test your map from DCME instead of the default settings it uses now?

                            #14 User is offline   L.C. 

                              • Group: SSGN VIP
                              • Posts: 2,270
                              • Joined: Jun 20, 2005
                              • Zone:BlueT Jackpot SVS
                              • Squad:Zoners SVS

                              Posted 22 February 2007 - 06:45 AM

                              A fully featured Continuum-clone client built into DCME just for the kicks and programming experience. (This information is unofficial and has yet not or ever been decided upon by Drake or Samapico.)

                              #15 User is offline   Witchie NL 

                                • Group: Members
                                • Posts: 947
                                • Joined: Jul 24, 2005
                                • Zone:Desert Storm
                                • Squad:Zanddijk

                                Posted 22 February 2007 - 04:28 PM

                                L.C., on Feb 22 2007, 01:45 PM, said:

                                A fully featured Continuum-clone client built into DCME just for the kicks and programming experience. (This information is unofficial and has yet not or ever been decided upon by Drake or Samapico.)

                                lol, yeah lets implent it just for the kick :s http://www.ssforum.n...tyle_emoticons/default/blum.gif .

                                #16 User is offline   Samapico 

                                  • Group: Administrators
                                  • Posts: 7,664
                                  • Joined: Jun 11, 2004
                                  • Zone:SSCU 17th Parallel
                                  • Squad:-=SMG=-

                                  Posted 22 February 2007 - 06:15 PM

                                  hehe http://www.ssforum.n...tyle_emoticons/default/blum.gif

                                  You can already import your own settings by the way
                                  But a full settings editor will be there some day
                                  Map testing needs some more stuff too http://www.ssforum.n...tyle_emoticons/default/blum.gif The ultimate goal is to remake old subspace 'play offline' feature http://www.ssforum.n...tyle_emoticons/default/blum.gif
                                  Testing *objon and *objoff stuff within map-testing would be cool too (and perhaps implement some more commands like warpto)
                                  anyways... lots of fun to have with that thing still http://www.ssforum.n...tyle_emoticons/default/blum.gif

                                  oh, and since it supports eLVL, it should also support ASSS settings in addition to subgame (or maybe even only ASSS if it gets too complicated to support both, but I don't know ASSS at all yet so...)

                                  #17 User is offline   L.C. 

                                    • Group: SSGN VIP
                                    • Posts: 2,270
                                    • Joined: Jun 20, 2005
                                    • Zone:BlueT Jackpot SVS
                                    • Squad:Zoners SVS

                                    Posted 22 February 2007 - 08:02 PM

                                    Sampiaco, you might aswell turn DCME into an actual client with a built-in-everything. O_o

                                    #18 User is offline   D1st0rt 

                                      • Group: Administrators
                                      • Posts: 3,271
                                      • Joined: Nov 21, 2003

                                      Posted 22 February 2007 - 08:50 PM

                                      Might as well add a biller and complex ai players that play together in squads against you in locally run automated leagues.

                                      #19 User is offline   Samapico 

                                        • Group: Administrators
                                        • Posts: 7,664
                                        • Joined: Jun 11, 2004
                                        • Zone:SSCU 17th Parallel
                                        • Squad:-=SMG=-

                                        Posted 22 February 2007 - 09:09 PM

                                        yeah, why not

                                        #20 User is offline   Cancer+ 

                                        • Level: 6
                                          • Group: SSGN VIP
                                          • Posts: 1,335
                                          • Joined: May 04, 2005

                                          Posted 22 February 2007 - 11:46 PM

                                          Is this supposed to connect to the servers or what?

                                          Share this topic:


                                          • 3 Pages
                                          • 1
                                          • 2
                                          • 3
                                          • You cannot start a new topic
                                          • You cannot reply to this topic

                                          1 User(s) are reading this topic
                                          0 members, 1 guests, 0 anonymous users